Gamified, media-based training of reading fluency
GameLet aims at developing and fostering reading fluency in native and foreign languages, as well as promoting multilingualism and media competences in primary and secondary students. The project investigates educational technologies and pedagogical methodologies that potentially contribute to the development of literacy skills, taking a gamified, media-supported approach.
The promotion of plurilingualism is part of the education objectives in Europe. Schools and teachers Europe-wide are facing serious challenges with respect to the promotion of reading skills, foreign language skills, media competencies and information literacy.
Recent reading performance studies have shown clear deficits at the primary and secondary level. A decrease of fundamental reading skills is highly problematic as it compromises learning in subject fields and leads to reduced overall school performance.
An essential component of efficient reading-comprehension abilities is reading fluency.
GameLet aims at enhancing the access, participation and learning performance of primary and secondary level students and reduce disparities in learning outcomes by using a media-based, gamified approach. The project has a duration of three years (2018-2021) and is funded by Erasmus+.