Reading Fluency Games

Card game “READ & SPEED”

Authors: Jennifer Sprießler, Fareeha Javaid, Lucia Zeutzheim, Sven Hoffmann

 

READ & SPEED is a competitive card game to improve reading fluency. The aim of the learning game is to win as many pairs of cards as possible. The pairs of cards consist of a picture card and a sentence card. The players have to quickly read the sentences, identify the corresponding picture cards and clap them with a flyswatter. This makes learning fun and increases motivation to read the sentences. Reading the sentences quickly and repeatedly trains the automatisation of word recognition at sentence level.


Board game “The cat is on the hunt”

Authors: J. Akermann, A. Auch, M. Lang & A. Waibel

 

"The Cat is on the Hunt" is a collaboratively played board game. The main goal of the mice is to reach the radio station together. The mice move forward by rolling a colour die and taking action cards. The mice read a text as quickly and correctly as possible. The better they read, the faster they reach the station and the less likely they are to be caught by the cat chasing them. This game aims to increase the students' reading speed. An adequate reading speed is necessary to understand a text well.

 

Board game “Roller Coaster of Emotions”

Authors: Lena Kröpfel, Anna Kiani, Alina Damato, Maria Glutsch, Franziska Landerer

 

"Rollercoaster of Emotions" is a game that you play on a loop game board. The goal is to read sentences aloud with different emotions, for example sad, angry or happy, with appropriate intonation. In this way, the players practise and improve their ability to read aloud with good intonation. Different playing fields are assigned to different emotions. The players move forward by rolling the dice. Depending on which square they land on, they read a sentence aloud happily, angrily, etc. The other players listen attentively and evaluate the player's reading aloud performance. The first player to reach a total of nine points wins the game.

 

Board game: “Monkeys and Bananas”

Authors: Elena Messemer, Maren Katharina Scheible, Nicola Hahn, Nora Milena Klotz, Maren Katharina Scheible

 

With the game "Monkeys and Bananas", the students train their vocabulary lexicon, which improves automatic word recognition and thus the students' reading fluency. It is based on the well-known game “Snakes and Ladders” known originally as Moksha Patam, an ancient Indian board game. It is played on a game board with numbered, gridded squares. A number of "bananas" and “lianas” are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to dice rolls, from the start (bottom square) to the finish (top square), helped by climbing lianas but hindered by falling down bananas.

One player rolls the dice, moves forward, lands on a square and has to solve the reading fluency task associated with that square. The other players watch the time (role of the time monkey) and pay attention to the reading aloud (role of the language monkey). If the player has pronounced the words correctly, he may stay on this field, if not, he must go back. Then the players on the left take on the role of the time monkey and of the language monkey.  The player who reaches the 100 squares on the game board wins the game and is the monkey king.